Twenty-one. One hidden card, one face up. Closest without going over wins.
Then the rules start bending.
Works on phones, tablets and computers. Android, iPhone and Steam versions come later: get told when.
You against a rival, not the house. Win five sets, or three in a row, to take the match.
Peek at the next card, swap hidden cards, move the target. 67 of them in five tiers, from common to legendary; bring three to every table.
A card sharp's marks, for good: an ace that counts as anything, a king that hits for one.
Raise, call or fold. Every rival has tells, and your notebook learns them.
Halcyon City's districts each have their own regulars, house rules and a kingpin who cheats at match point. The first two chapters are open now.
An endless climb with three hearts, and one seeded run a day that's the same for everyone.
Online, everyone starts even: draft two powerups, play a random marked deck. Casual or ranked from Hustler to Kingpin, a friend's table with a link, or practice against Vic.
Coins buy boxes of powerups and marked cards, with the odds on the label. Coins are only won at the table: nothing here costs money.

Tahúr is being built in the open: designed by one person and built with AI (Claude, by Anthropic), which writes the code, draws the art and composes the music, all in code. The first two chapters are finished and the rest of the city is on its way. What you say shapes what comes next.
Bugs, ideas, requests: in the game, Settings → Send feedback, or on the feedback page. Every message gets read. What's changed lately is on the updates page.
Android, iPhone and Steam versions are coming, with the same save. Leave your email and you'll get one message when yours is out. Nothing else, and you can leave any time.
One person + AI