Lucky Lou
A dive bar under a busted neon horseshoe. Everybody starts here.
The Rusty Horseshoe · 5 rooms
You’re a tahúr, a card sharp, hustling your way up Halcyon City’s underground card circuit: the Underdeck. Every district has its regulars, its house rules and a kingpin who cheats at match point. Vic, an old sharp who’s seen every trick, shows you the ropes. Beat a district’s kingpin and the next one is waiting, a little closer to the top of the Underdeck.
The story runs over five chapters, each longer than the last, plus a secret last one. Early Access has the first three: nine kingpins and 45 rooms. No spoilers below, only the places and the people you’ll sit across from.
Nickel games and a busted horseshoe
A dive bar under a busted neon horseshoe. Everybody starts here.
The Rusty Horseshoe · 5 rooms
A candy-colored arcade where the claw machines are rigged — and so are the tables.
Sugar Rush Arcade · 5 rooms
Docks, fortune parlors and a maze of mirrors
A boxing gym by day, a card hall by night. The tables are bolted to the floor.
The Brass Knuckle · 5 rooms
A fortune parlor hung with crystal and incense smoke.
The Crystal Lounge · 5 rooms
A mirror-maze bar where every table is reflected a thousand times.
Reflections · 5 rooms
Jazz, pinball, hackers and diamonds
Smoky jazz, velvet booths, and a host who never loses a tie.
The Velvet Room · 5 rooms
A pinball palace roaring with bumpers, bells and flashing lights.
The Tilt · 5 rooms
A hacker den inside an abandoned server farm. The tables hum.
The Mainframe · 5 rooms
An exclusive lounge where every surface glitters.
The Jewel Box · 5 rooms
New chapters arrive as free updates. What’s changed lately is on the updates page.