Updates
Every update, newest first. Want something in the next one? Suggest it.
0.15.0: Multiplayer Overhaul
Online play rebuilt around a draft, and a reason to keep your coins. Your progress carries over.
- Drafted duels: quick matches are drafted. Each round you and your rival both see two powerups of the same tier and keep one; after two rounds you each have two. Then 10–20 cards in the shoe get random marks, split evenly between you: the same tiers, on different cards. Your collection stays home, so everyone starts even.
- Casual and ranked: casual has no rating. Ranked climbs from Hustler through Sharp, Shark and High Roller to Kingpin. From High Roller up, ranked will later move to your own deck and powerups once the tables are busier; that part isn't out yet.
- Rematch or a new rival: rematch at the same table (with a fresh draft) and the series score keeps count. At a queue table, New rival puts you straight back in line.
- Friends' tables: the host chooses Draft or your own kits. The invite link still seats a friend on their first visit.
- Practice draft vs Vic: the same draft against the house when the queues are quiet. It works offline and pays a little.
- Level up from multiplayer alone: make a profile in Multiplayer (a name and a look) and start playing; the story waits until you want it. Every level pays coins, every other level a Plain Box, every fifth a Gold Box. Your first online win each day comes with a Plain Box.
- Mystery boxes: Plain (150 coins), Gold (450) and Kingpin's (1,200) boxes hold powerups and marked cards, with the full odds on the label. A duplicate powerup trains it, then pays coins. A legendary is guaranteed within 30 boxes. Coins are only won at the table and are never sold. Returning players get a Gold Box on the house.
- Five tiers and 29 new cards: Common, Uncommon, Rare, Epic (new) and Legendary. 17 new powerups (among them Puppet Master, The Fix, Ace in the Hole, Veto and Last Stand) and 12 new marks (Golden Ticket, Crown Jewel, Tripwire, Siphon and more). Hot Streak, Perfect Draw and Stacked Deck move up to Epic.
- Keep every powerup: your powerups are a collection now. Swap the three you bring from Collection → Powerups; nothing is thrown away, and the story's picks offer only ones you don't own.
- More to read: Well played and Again? emotes, trophies for online wins and for a legendary pull, and the ranked tiers on the leaderboard.
0.14.0: Ready for launch
Everything around the game that a public launch needs.
- Invite a friend: host a table and share the link. Your friend sits straight down, even on their first visit with no save. After a friendly match, both tap Rematch to play again.
- Fair ranked play: ranked tables are level tables. Everyone's powerups play at level 1 with a clean deck, so an edited save buys nothing. A pair of accounts can't farm rating off each other. The top 50 are on a new leaderboard.
- Stronger accounts: sign in with a passkey (Face ID, a fingerprint, your phone) or a six-digit email code, on any device. See every signed-in device and sign any of them out, restore an earlier cloud save, and download your data.
- Bugs, ideas, feedback: the feedback box asks which it is. There's also a page for it at tahurgame.com/feedback, an updates page, and a sign-up to hear when Tahúr reaches Android, iPhone or Steam.
- Protection: rate limits, a quick anti-bot check before anything is created, message limits on online tables, a name filter, and a strict security policy on the website.
- Updates without fuss: when a new version is out, the game offers a reload between hands. It never interrupts one.
- Terms, privacy and licences are on the website, linked from Settings.
0.13.0: Early Access on the web
The browser version goes public at tahurgame.com as Early Access, with chapters 1 and 2.
- Send feedback from the game: Settings → Send feedback (or the title screen's Feedback button). It goes straight to the developer, with your game info if you leave the box ticked, and an email only if you want an answer.
- Anonymous play stats and crash reports: counts such as "played today" and "finished chapter 1", never who you are. No account, device id or cookie. Switch them off in Settings → Feedback & privacy.
- Keep your progress: on iPhone, Safari can clear a website's data after a week away, so the game suggests adding it to the Home Screen or turning on cloud save. Chrome and Edge get an Install Tahúr button in Settings.
- The browser sells nothing: the back room lists its packs only for their "or earn it" routes.
- Early Access replaces "Beta" everywhere, and the end of chapter 2 now says what's coming next.
0.12.0: Online, and a new sound
Installs over 0.11 and keeps your progress.
- Multiplayer: ranked quick matches, and private tables you open with a code. You bring your own powerups and marks. Every move has a 30-second clock, and if you drop out you have a minute to get back in.
- Cloud save: turn it on in Settings → Account & cloud save. Link another device with a six-letter code. There's no email or password, and you can delete the account in one tap.
- New soundtrack: an original noir jazz score, with muted trumpet, tenor sax, clarinet, vibes, electric piano, upright bass and brushes. There are two new pieces, The Fence (shop) and The Climb (Ladder and Daily Deal).
- Computers: keyboard shortcuts, controller support, "Click to start", and the city fills wide screens.
- Faster start: screens load in the background, and the web version works offline once it has loaded.
- Fixes: the R in the logo has its hole back, and the title's Multiplayer button no longer says "Soon".
(Online play needs the live server; testers will get the address with the build.)
0.11.0: A new look
Installs over 0.10.1 and keeps your progress.
- Everything is redrawn in one style: a 1950s pulp comic printed on a deck of cards. Inked characters, paper panels, stamps, a payout slip, a sticker-album Codex, a ruled notebook.
- The marked spade: a new logo, app icon and splash. Store titles now read Tahúr.
- Every card skin reprinted: 13 backs, 6 faces, 7 felts. "Neon Noir" faces are now "Black Ink".
- Better on computers: the city fills the window, bigger cards, hover states.
- Fixes: long names fit the VS panel and the street's next-up card; the chapter banner no longer runs off the edge; the profile's four tabs all fit on a phone.
Tell me what feels off. The look is new, so first impressions are exactly what I need.