All 35 card marks

A mark changes one card in your deck for good: an ace that counts as anything, a king that hits for one. It works for whoever made it, whoever ends up holding the card. Your level sets how many marked cards you can carry.

Common (8) · Uncommon (9) · Rare (4) · Epic (3) · Legendary (2) · Kingpins’ (9)

Common

Cheap and honest. The backbone of most kits.

Feather

Can count as 1 for you.

Anchor

Holding it: your target +1.

Thorn

Counts +2 for your rival.

Gilded

Win holding it: +25 coins.

Lucky

Draw it: +2 Nerve.

Mirror

Draw it: see their hidden card.

Splinter

Can count 1 less for you.

Kindling

Win a set holding it: +1 Nerve.

Uncommon

A little sharper, a little pricier.

Wild

Counts as anything from 1–11 for you.

Shield

Bust holding it: draw instead of loss.

Echo

Draw it: draw one more.

Ghost

Stays face-down when you draw it.

Homing

Your rival can’t draw it from the top.

Jackpot

Anyone draws it: +15 coins.

Sticky

Draw it: your rival can’t hit on their next turn.

Magnet

Your rival draws it? It jumps to your hand instead.

Lullaby

Draw it: your rival loses 1 Nerve.

Rare

The tricks people remember.

Crown

Win holding it: +1 set win.

Blaze

Draw it: burn their newest face-up card.

Lens

Holding it: you see their hidden card.

Ten Spot

Can count as 10 for you.

Epic

Rule-benders. Watch your Nerve.

Reversal

Holding it at the showdown: if nobody busts, the lower total wins.

Siphon

Draw it: take 2 Nerve from your rival.

Tripwire

Your rival draws it: their target drops by 3 this set.

Legendary

The ones that win matches on their own.

Crown Jewel

Win holding it: +2 set wins.

Golden Ticket

Hold it at the showdown without busting: the set is yours.

The kingpins’ marks

Each kingpin marks their own cards. Beat them and the mark is yours.

Horseshoe

Holding it: you win ties.

Win it from Lucky Lou.

Sprinkles

Can count 2 less for you.

Win it from Candi Vex.

Brass Knuckle

Can count 1 for you. A king that pulls its punch.

Win it from Big Tony Brass.

Crystal Ball

Holding it: you see the top card of the shoe.

Win it from Madame Mirage.

Twin

Can count 5 or 10 for you. Half of a pair.

Win it from Dex & Lex.

Grace Note

Can count 1 more or 1 less for you. Hit the note.

Win it from Silk Sinclair.

Bumper

Holding it: +1 Nerve for every card you draw after it.

Win it from Rico Ricochet.

Bit Flip

Can count as 11 minus its value for you (a 9 can be a 2).

Win it from GL1TCH.

Tiara

Holding it: every diamond in your hand can count 1 or 11.

Win it from Duchess Diamanté.

In an online draft duel, 5 to 10 cards on each side get random marks of the same tiers, so nobody brings a stacked deck.

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