Second Look
Peek at the top card. Take it or burn it.
“Never take a card you haven’t met.” — Vic
Powerups are how you bend blackjack. Bring up to three to a table. Actives cost Nerve and come back every set; passives are always on. Play one enough and it gets better: two stars and it costs a Nerve less, three and you get an extra use a set.
Starter (3) · Common (16) · Uncommon (19) · Rare (12) · Epic (7) · Legendary (10)
Vic hands you one of these before your first match.
Peek at the top card. Take it or burn it.
“Never take a card you haven’t met.” — Vic
Put your newest card back in the shoe.
“The hand is quicker than the eye. Yours had better be.” — Vic
Double the stakes — no folding. Win: +2 Nerve.
“Fortune favors the loud.” — Vic
Cheap and honest. The backbone of most kits.
See their hidden card this set.
Lose this set? It’s a draw instead.
Draw the lowest card in the shoe.
Know if their hidden card is high or low.
Start every match with +2 Nerve.
Swap your whole hand for a new one.
4 cards without busting wins the set.
Win on exactly 21: +1 set win.
+50% coins from wins.
Swap your hidden card for a new one.
Always see your bust and win odds.
+10 coins per set win.
Win a set: +1 Nerve.
Your 7s count as 7 or 11.
Shuffle the shoe. A card they peeked at is lost in it.
Bust by just 1? It’s a draw instead.
A little sharper, a little pricier.
Force them to draw — even after they stand.
Discard their newest face-up card.
Target becomes 24 this set.
Target becomes 17 this set.
Your target is 1 higher (22).
Your Kings count as 10 or 5.
Busting card? Spend 2 Nerve to send it back.
Behind? Powerups cost 1 less.
Bust: +2 Nerve.
Know if the next card is high or low.
Double the stakes, draw one card, stand.
Turn your newest card face-down.
Swap their hidden card for a new one.
They can’t hit next turn.
Halve the stakes after a raise.
Their target drops by 2 this set.
Call a raise: +1 Nerve.
Their target becomes a secret, from 19 to 23, this set.
Your first powerup each set costs 1 less.
The tricks people remember.
Swap hidden cards with them.
Steal their newest face-up card.
They can’t use powerups this set.
You win ties.
Copy their last powerup for 1 Nerve.
Draw an Ace from the shoe.
They bust: +1 set win.
Raise. Calling costs them 2 Nerve.
End the set now. Cards up.
Swap your newest face-up card with theirs.
Your first bust each match is a draw instead.
They lose 2 Nerve.
Rule-benders. Watch your Nerve.
Draw the best card for your hand. Once per match.
2 wins in a row wins the match.
Pick the next card from the top 3.
See the top 3 cards and make them draw one. Once per match.
Dealt your target in two cards: you win the set, +1 set win.
Their first powerup each set costs 2 more Nerve.
When they’re one set from winning, your target is 2 higher.
The ones that win matches on their own.
Always see the top card.
You win every tie, even double busts.
Your Aces count as anything from 1–11.
Undo every draw this set. Once per match.
All your cards stay hidden from them.
Refill your Nerve. Once per match.
Your hidden card is always a 10, a face card or an Ace.
Name this set’s target, anywhere from 18 to 24. Once per match.
Draw a random card that won’t bust you.
“Twenty years at the door. Never once got unlucky.” — Lucky Lou
Beat Lucky Lou to make it yours.
They draw the highest card in the shoe.
“Too much sugar, cutie. Everybody crashes.” — Candi Vex
Beat Candi Vex to make it yours.
Online, nobody brings their collection: each duel opens with a draft, two powerups each, from the same tiers.